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Every part of the game it plays for you

Mercy SF automates the whole daily loop of Shakes & Fidget, plus a few things most bots leave alone. Each module can be switched on by itself, and each one explains what it is doing.

The daily loop

Quests, tavern & expeditions

Picks quests by what you actually want, whether that is experience, silver or an item, spends beer when it is worth spending, and runs expeditions when the server has them. Handles the thirst-for-adventure reset without wasting a single unit.

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Dungeons & the tower

Runs light and shadow dungeons, retries the ones that became winnable after a level, and stops before it burns a key on a fight it cannot take.

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Pets

Explores pet dungeons, fights pet arena battles, feeds every habitat, and brews juice when the fruit is there. Tracks which pets you are missing.

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Toilet & mount

Feeds the toilet what it should be fed, and never lets the mount lapse.

Idle game & dice

Runs the idle game's upgrade loop, and takes the daily dice rolls and wheel spins.

Fighting

Arena

Fights the opponents worth fighting. It reads the Hall of Fame, simulates the fight first, and skips anyone it would probably lose to. Free fights, honour swings and the city guard are all part of the decision, and it names the reason on screen.

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Scrapbook hunting

Crawls the Hall of Fame in the background and remembers what every player is wearing, so the next attack goes to the beatable opponent holding the most items your scrapbook is still missing. Not one of the three names the arena happened to offer: the best one it has found on the server.

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Battle simulator

Replays any fight thousands of times before it happens, so 'should I attack this player' has a number instead of a feeling. Works for arena, dungeons and guild fights.

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Hall of Fame scouting

Look up any player on the server, put their gear and attributes beside yours, and get a win chance before you spend a fight finding out.

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The big events

World Boss

Keeps the catapult supplied, collects the free daily chest and every battle reward, and re-aims at whichever tower segment is currently the weak point. Ammunition is paid for in catalysts and upgrades in gold, wood, stone, metal and arcane. The mushroom button is never pressed, and if a purchase were ever seen to cost one, buying switches itself off for that account.

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Hellevator

Climbs while climbing is worth it, collects yesterday's reward and today's, and spends spare key cards on the treat with the best effect per card rather than the first one in the shop. When it stops, it says why.

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Legendary Dungeon

Works through the rooms, chooses doors, fights the encounters and reads the run's effects. Reviving costs mushrooms, so there are two ceilings, one for the day and one for the single run, and it stops at whichever it reaches first.

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It knows when an event is really running

The server keeps sending World Boss data for days after the event closes. Mercy SF uses the event's own window where the protocol gives one, believes the server's refusal where it does not, and then stays quiet instead of firing commands at an event that ended on Sunday.

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Economy & gear

Fortress

Upgrades buildings in the order that pays off, keeps the gem mine and academy fed, and sends the units out when it will not cost you the defence.

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Underworld

Souls, gold pit, torture chamber and the heart of darkness, all upgraded on a plan, plus the daily attacks on other underworlds.

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Blacksmith, witch & enchanting

Dismantles what is not worth keeping, upgrades what is, keeps the cauldron fed, and enchants the slots you tell it to.

Inventory & shops

Sells the junk, keeps what beats what you are wearing, and checks the weapon and magic shops on every reset.

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Guild & daily extras

Guild

Portal, hydra, raids, attack and defence, all joined automatically, plus the daily guild instructor and the fortress donation.

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Server events & calendar

Reads the running server events and adjusts what it prioritises, so an experience weekend does not get spent on silver quests. Claims the advent calendar and every daily reward.

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Achievements

Tracks all 92 achievements and goes for the ones the bot can safely reach on its own.

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Control & insight

Server start mode

An opening built for a fresh server, switched on per character and switched off again by level. It unlocks each feature as soon as the level allows, sends the early free fights into the scrapbook while every item is still one you do not have, keeps beer going into quests, and takes the daily wheel from the first day. Every unlock is measured, and if one is ever seen to charge a mushroom the whole thing switches itself off for that account.

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Analytics

Experience, silver, honour and win rate over time, per character, with the charts to see whether last week's setting change actually helped.

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Many characters at once

Run every account you have, on every server, in one window. Each character keeps its own settings and its own log.

Headless CLI & JSON API

A console build with a documented JSON interface, for a VPS, a dashboard, or your own scripts. Same engine, no window.

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Logs you can read

Every action, filterable down to one character, with a one-click report that sends the log straight to the developer.

Signed auto-updates

The app checks for a new version, verifies its signature, and updates itself. No reinstalling.

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Tell it what to build next

Mercy SF is young and it moves fast. The ideas board is read before every release, and the most-voted items are what get built.