Inventory & shops
The bag is the constraint. Shakes & Fidget hands you items faster than you can judge them, and a full bag stops drops being collected at all, so most of this module is about deciding what leaves.

What the screen shows
- Equipped: every slot, from amulet and belt through to weapon and talisman.
- Active potions: what is running and at what size.
- Backpack: every held item with its quality and sell value, plus the free slot count.
Equipping
auto_equip_better runs a class-aware, weighted stat comparison against what you are currently wearing, rather than the "higher level wins" check most bots use. A high-level item that carries the wrong attributes for your class is not an upgrade, and level alone cannot see that.
auto_equip_gems sockets gems into gear that has a slot.
Buying

| Setting | What it buys |
|---|---|
auto_buy_better_items | Items from the weapon and magic shops that beat what you are wearing. |
auto_buy_potions / auto_buy_bottles | Potions, with buy_bottles_small and the size settings deciding which. |
buy_scrapbook | Scrapbook entries where the game sells them. |
buy_hourglass | Hourglasses, which the quest skip can use instead of a mushroom. |
buy_mannequin | The mannequin. |
buy_dungeon_keys | Dungeon keys. |
buy_pet_eggs | Pet eggs. |
Both shops are checked on every reset.
Gold reserve
save_money with min_gold holds a floor that shop purchases will not go below. keep_slots_free reserves bag space so a drop is never lost to a full bag immediately after a shopping trip.
Skills and runes
Attribute points are spent as they arrive, on a ratio you set, so a character does not sit on unspent points between the times you look at it.

| Setting | Default | What it does |
|---|---|---|
auto_skills | on | Spend attribute points at all. |
skill_type | Auto | Auto follows the sensible split for your class. Anything else uses the five ratios below. |
skill_strength_ratio and the four beside it | The split, for dexterity, intelligence, constitution and luck as well. Only read when skill_type is not Auto. | |
skill_before_work | on | Spend points before starting a shift, so the shift benefits from them. |
skill_after_quests | Spend again after a quest returns, which is when most points arrive. | |
auto_rune_mannequin | on | Keep the mannequin's runes in order alongside your own. |
skill_before_work is on for a reason worth knowing: a city guard shift is long, and points spent after it starts do nothing for it.
Selling
Selling is covered in detail on Blacksmith, witch & enchanting, because what gets sold and what gets dismantled are the same decision.
The short version: sell_worst_first is on, there is an exception list for epics, enchanted items, gems, bottles and pet items, and an item with a gem in it is normally kept until the gem has been extracted, because selling destroys it.