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Inventory & shops ​

The bag is the constraint. Shakes & Fidget hands you items faster than you can judge them, and a full bag stops drops being collected at all, so most of this module is about deciding what leaves.

Inventory

What the screen shows ​

  • Equipped: every slot, from amulet and belt through to weapon and talisman.
  • Active potions: what is running and at what size.
  • Backpack: every held item with its quality and sell value, plus the free slot count.

Equipping ​

auto_equip_better runs a class-aware, weighted stat comparison against what you are currently wearing, rather than the "higher level wins" check most bots use. A high-level item that carries the wrong attributes for your class is not an upgrade, and level alone cannot see that.

auto_equip_gems sockets gems into gear that has a slot.

Buying ​

The shop and merchant settings panel

SettingWhat it buys
auto_buy_better_itemsItems from the weapon and magic shops that beat what you are wearing.
auto_buy_potions / auto_buy_bottlesPotions, with buy_bottles_small and the size settings deciding which.
buy_scrapbookScrapbook entries where the game sells them.
buy_hourglassHourglasses, which the quest skip can use instead of a mushroom.
buy_mannequinThe mannequin.
buy_dungeon_keysDungeon keys.
buy_pet_eggsPet eggs.

Both shops are checked on every reset.

Gold reserve ​

save_money with min_gold holds a floor that shop purchases will not go below. keep_slots_free reserves bag space so a drop is never lost to a full bag immediately after a shopping trip.

Skills and runes ​

Attribute points are spent as they arrive, on a ratio you set, so a character does not sit on unspent points between the times you look at it.

The skill settings panel

SettingDefaultWhat it does
auto_skillsonSpend attribute points at all.
skill_typeAutoAuto follows the sensible split for your class. Anything else uses the five ratios below.
skill_strength_ratio and the four beside itThe split, for dexterity, intelligence, constitution and luck as well. Only read when skill_type is not Auto.
skill_before_workonSpend points before starting a shift, so the shift benefits from them.
skill_after_questsSpend again after a quest returns, which is when most points arrive.
auto_rune_mannequinonKeep the mannequin's runes in order alongside your own.

skill_before_work is on for a reason worth knowing: a city guard shift is long, and points spent after it starts do nothing for it.

Selling ​

Selling is covered in detail on Blacksmith, witch & enchanting, because what gets sold and what gets dismantled are the same decision.

The short version: sell_worst_first is on, there is an exception list for epics, enchanted items, gems, bottles and pet items, and an item with a gem in it is normally kept until the gem has been extracted, because selling destroys it.

See also ​

Mercy SF is not affiliated with Shakes & Fidget or Playa Games. Use at your own risk.