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What's New
The changes worth knowing about, newest first. The full list for every version is in the app: Settings → Check for updates, or the dialog that appears when one is available.
2.14 — schedules and saved profiles
You can say when the bot is allowed to play. Pick the days and the hours; outside those windows it sends nothing at all — it does not idle quietly, it stops. Off by default, so nothing changes unless you set one up.
Times follow your own clock, daylight saving included. A window that ends earlier than it starts runs past midnight and belongs to the day it began on: Friday 22:00–06:00 is the night that starts on Friday, not two separate stretches. See Settings.
A profile library. Save the settings you are running under a name and come back to them in one click, with rename, duplicate and delete. Each profile shows what characterises it — which modules it runs, how freely it spends mushrooms, and the couple of settings that most change its behaviour.
That line is worked out from the settings themselves rather than typed in when you save. A description someone writes once goes stale the moment they change something and re-save, and then it lies — which is worse than no description, because it is the thing you trust when choosing between two profiles.
The library also tells you how many settings a profile differs from the one you are running, which is the actual question when picking between two you saved weeks apart.
Fixed: the beer settings were in the wrong place. Every beer costs a mushroom, but the three beer controls sat under Tavern & Quests — so anyone reading the Mushroom Spending tab to find out what may spend their mushrooms was reading a list that quietly left three of them out.
2.13 — dungeon order, and money that reads like the game
Choose the order your dungeons are fought in. Off by default — the bot still picks whichever it is most likely to win, which is the right answer for almost everybody. Turn it on under Dungeons and drag the ones you care about into order. Anything closed, not yet unlocked or filtered out by your level settings is skipped and the next one down is taken; if none of them can be fought it falls back to the best odds. See Dungeons & Fortress.
The win-chance minimum still applies to fights that cost a mushroom. Wanting the Tower first is not a reason to buy a fight it loses.
Every ordered list can be dragged now, as well as nudged with the arrows — dungeons, the fortress and underworld build orders, and the module order. One of them could already be dragged and the others could not.
Minimizing no longer has to send the window to the tray. It always did, and there was no way to stop it. The setting is under System and defaults to what it has always done.
Money reads as gold, the way the game shows it, rather than as silver at a hundred to one. Wood, stone and souls are shortened the same way — 3.8M instead of eight digits. Below a thousand everything stays exact, because those digits are the difference between affording the next upgrade and not.
Fixed: a character too low level for a feature kept asking for it. The attempt was quiet and backed off for an hour, but an hour is the wrong unit — a level 1 character will not meet the Underworld's requirement today. The level the server refused at is remembered now, and nothing is retried until the character has actually gained one.
2.12 — accounts, and a console you can automate
Saved accounts could disappear, in two different ways. Clicking a saved account replaced the character list instead of adding to it, so accounts you had already logged in vanished from the screen — while their bots kept running in the background, unreachable. And the account file was emptied before being rewritten, so closing the app or installing an update at the wrong moment left it blank.
Both are fixed. The file is written alongside the old one and swapped into place in a single step, so what is on disk is always the whole old list or the whole new one. A copy of the previous list is kept, and a damaged file is reported and recovered from it rather than silently reading as "you have no accounts".
Log in every saved account with one button, with progress as it works through them, and a tick box to do it automatically at start. Accounts that fail are named, not counted.
The console build can be driven by another program. Arguments in, one JSON object out — the character list, a full character state, what the combat module would fight next and why, a rehearsed fight, and one JSON line per event while the bot runs. See the CLI Reference.
The Arena Manager says why it is idle. Usually: the character is below level 105 and the game has not unlocked it.
2.11 — anonymous mode
A switch in the header hides every name in the app — your characters, your accounts, opponents, guilds and their members, the battle history, the activity feed and the log — so a screenshot can be shared as it is.
Names become a stable stand-in rather than a blank, because blanking destroys what a screenshot is usually shared for: you could no longer tell whether the player who beat you twice was the same player. The stand-in is salted with a random value generated on your own machine and never sent anywhere, so the names cannot be matched back through a server's Hall of Fame.
Intel Macs are supported. The macOS build used to be Apple Silicon only, and an Intel Mac could not open it at all.
The update dialog shows the actual changelog instead of a link.
2.10 — one module for arena and scrapbook
Arena fighting and scrapbook hunting spend the same free fight, so they became one module. They used to be two, with two copies of the rules that disagreed — which is why the arena could stop entirely on some accounts. See Arena & Scrapbook for how a target is chosen now.
The minimum win chance applies only to paid fights. A free fight's cooldown runs out whether you use it or not.
You can watch it think. The Arena page shows the candidates, what each is worth, and which one won — and during the cooldown, what it will fight next.
Scrapbook targets are realistic. A level 20 character is no longer offered level 600 players; the window scales with your level.
The accounts table sorts by any column, level first, with countdowns sorting by real time rather than by text.
The download is a third smaller — 364 MB to 238 MB — and looks exactly the same, which was checked file by file rather than by eye.