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Quests, tavern & expeditions ​

The quest loop is the core of Shakes & Fidget and the single largest thing a bot takes off your hands. It is also the one where the choice matters: the game offers three quests, and taking the wrong one costs you the difference for as long as it runs.

Quests

Turn it on with auto_quest.

How a quest is chosen ​

quest_priority decides, and it defaults to Smart.

ValuePicks
XpThe most experience.
GoldThe most silver.
TimeThe shortest, regardless of reward.
MushroomsQuests that pay mushrooms.
SmartThe best reward per second.

Smart is the interesting one, and it is the default because it answers the question people actually have. A quest paying twice as much over three times the time is a worse quest, and the plain Xp and Gold settings cannot see that.

It orders by the per-second ratio of quest_smart_primary (default Xp) and breaks ties with quest_smart_secondary (default Gold).

Pet fruit ​

quest_fruit_gold_value is worth setting if you play pets.

A quest that pays a fruit is worth far more at high level than its silver suggests, because that fruit feeds a pet that would otherwise cost millions to advance. But the bot cannot know what a fruit is worth to you, so it is a number you set, in gold. It is then added to that quest's gold value like any other reward, and the per-second ranking does the rest: a short quest with a fruit beats a long one without, for exactly the arithmetic reason it should.

0, the default, means the fruit counts for nothing. It only applies while the gold criterion is in use, because that is where a value in gold means something.

Quests it will skip ​

SettingWhat it skips
skip_item_questsQuests whose reward is an item you do not want.
skip_questsSkip quests entirely, using the game's skip.
skip_quests_with_mushAllow that skip to cost a mushroom.
skip_quests_with_hourglassAllow it to cost an hourglass instead.
skip_quests_hourglass_minutesOnly use an hourglass on quests longer than this.
calc_gold_with_items / calc_gem_with_itemsCount an item or gem reward towards the quest's gold value when ranking.

Beer ​

The tavern and quest settings panel

Beer buys thirst for adventure, and it usually costs a mushroom, which is why none of this is aggressive by default.

SettingDefaultWhat it does
beer_buy_amount0Beers to buy per day.
beer_event_amount0The higher daily amount to use while a worthwhile event runs.
beer_on_eventsonUse beer_event_amount during an event at all.
use_enchantment_beeroffAlso drink the extra beer the Thirsty Wanderer enchantment grants.
beer_auto_detect_freeMeasure the mushroom balance across a beer purchase to learn whether beer is free on this account, and stop applying the mushroom reserve to beer once a free purchase is seen. Re-checked daily, because a VIP pass expires.
beer_ignores_mushroom_reserveLet beer buy below the mushroom reserve.

Thirsty Wanderer

The enchantment raises the game's own daily cap by one rather than handing you a beer. Without use_enchantment_beer the bot never reaches it, because the cap is only ever used to clamp beer_buy_amount downwards, so the extra beer sat there unless you raised the slider by hand, and then had to remember to lower it again if the belt ever changed.

It is off by default because a beer costs a mushroom unless the account is VIP, and an extra mushroom a day is not something to start spending on somebody's behalf.

beer_on_events replaced five separate per-event switches, for Beer, Epic, Experience, Gold and Mushroom events, that nobody was choosing between. The question people actually have is "should it buy more beer when an event makes quests worth more", and that is one question.

Expeditions ​

Where the server has them, expeditions are an alternative to the quest loop and often the better one.

SettingDefaultWhat it does
auto_expeditiononRun expeditions at all.
tavern_prefer_expeditiononPrefer an expedition over a quest when both are available.
expedition_preferenceShortWhich length to take.
expedition_strategyHeroismWhat to optimise for on the map.
expedition_prefer_daily_taskChoose the branch that advances today's task.
expedition_prefer_eggChoose the branch that can drop a pet egg.

The thirst for adventure reset ​

The daily reset is handled without wasting a unit. This is one of the things a bot is straightforwardly better at than a person, because it involves being awake at the right moment.

The tavern's daily extras ​

The toilet, the calendar, the wheel and the dice game are covered on Daily rewards & calendar.

Tavern

During an event ​

event_auto_beer_during_event is off by default, so a timed event does not start spending beer on your behalf. What does change is the ranking: an experience weekend moves the quest picker towards experience, and a gold event does the opposite. See How events are detected.

See also ​

Mercy SF is not affiliated with Shakes & Fidget or Playa Games. Use at your own risk.