Appearance
Settings
Every automation module can be tuned from the Settings tab, organized into sections in the left-hand settings menu.

- Core — master on/off switches for each automation module: Auto Quest, Auto Arena, Auto Dungeon, Auto Tower, Auto Fortress, Auto Underworld, Auto Pets, and more
- Combat — fight limits, retreat thresholds, and combat-specific behavior
- Economy — mushroom usage, beer buying, and gold spending rules
- Pets — pet-dungeon and pet-arena specific toggles
- Guild — guild portal, hydra, raid, attack, and defense automation
- Advanced — experimental and power-user options
- System — app-level behavior (auto-updates, logging, tray behavior)
Changes take effect on the bot's next cycle — hit Save & Apply to push them immediately instead of waiting, or Save to persist without forcing an immediate re-check.
TIP
If you're running multiple accounts, settings are per-character. Switch accounts from the top bar to configure each one independently.
Schedule
You can restrict the bot to certain days and hours. Outside those windows it sends nothing at all — it does not idle quietly with a heartbeat, it stops.
Off by default. Turning it on with no windows listed means never, and the page says so rather than leaving you to work it out from an idle bot.
Times are your own local time and follow it, daylight saving included — a schedule is something you set by looking at your own clock.
TIP
A window whose end is earlier than its start runs past midnight, and belongs to the day it starts on. Fri 22:00–06:00 is the night that begins on Friday. Ticking Saturday as well would add a second night, not extend the first.
Profile Library
Save the settings you are running under a name, and come back to them in one click. Rename, duplicate and delete are all there.
Each profile shows a line describing it: which modules it runs, how freely it spends mushrooms, and the settings that most change its behaviour. That line is worked out from the settings, not typed in when you save — a description written once goes stale the moment you change something and re-save, and a stale description is worse than none, because it is the thing you trust when choosing.
The number next to Apply is how many settings that profile differs from the one you are running.
Settings worth a second look
Minimum win chance governs paid fights only. A free arena fight's cooldown runs out whether you use it or not, so the bot takes it regardless of the odds. If you once set this high and wondered why nothing changed, that is why — see Arena & Scrapbook.
Quiet logging (System) cuts the log down to what you would actually act on. Refusals that are part of normal play — "no more dungeon fights today" — do not need a line every cycle. Leave it off while diagnosing something, on for day-to-day running.
Beer settings live under Mushroom Spending, not under Tavern & Quests. Every beer costs a mushroom, so that is where the decision belongs — it used to be in the tavern section, which meant a list of "what may spend my mushrooms" that silently left three of them out.
Auto Idle Game is the Arena Manager, and the game unlocks it at level 105. Below that the module has nothing to do. It now says so in the log rather than staying silent, which answers most "why is it doing nothing" questions about it.
Settings can also be read and changed from the console build, for the twenty module switches, if you are driving Mercy SF from a script or a dashboard. See the CLI Reference.