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Underworld ​

The underworld is three resources being collected on timers and a build queue being kept moving. It is almost pure upkeep, which makes it one of the modules where a bot simply outperforms a person over a fortnight.

Underworld

Turn it on with auto_underworld.

Collecting ​

SettingDefaultCollects
auto_underworld_gather_soulsonSouls
auto_underworld_gather_silveronSilver from the gold pit
auto_underworld_gather_tfaonTwisted Fabric of the Abyss

Two intervals control how often it goes back: underworld_collect_souls_interval_min and underworld_collect_gold_interval_min, both 30 minutes by default.

Quiet hours ​

underworld_gather_stop_from_hour and underworld_gather_stop_until_hour define a window in which collection stops. Both default to 0, which means always collect.

This exists because collection is the most visible thing the module does. If you want an account to look asleep overnight, this is the setting.

Building ​

The underworld settings panel

upgrade_underworld_building is on. The order comes from underworld_building_order, which defaults to SFTavern, the order the community reference uses. Set it to a custom order and fill in underworld_custom_order if you would rather decide yourself.

ignore_underworld_unit_buildings leaves the unit buildings out of the queue, for anyone who wants the economy built first and the army later.

Unit upgrades ​

SettingDefault
auto_underworld_upgrade_keeperon
auto_underworld_upgrade_trollon
auto_underworld_upgrade_goblinon

underworld_upgrade_units_keep_souls is a reserve: souls below this line are never spent on unit upgrades. It defaults to 0, so nothing is held back.

Attacking other underworlds ​

auto_underworld_enable_fights is on, and underworld_attack_mode decides who gets attacked.

ModeMeaning
NoneNever attack.
SuggestionsAttack whoever the game suggests. This is the default.
FavorizedAttack only the names in underworld_attack_favorite_chars.

Favorized is the mode to use if you have specific rivals, or if you want the raids to stay away from guild mates.

What it shows ​

The screen tracks ALU, every building's level, and the current soul, silver and fabric balances against their storage limits, so you can see whether the module is about to start wasting production against a full store.

See also ​

Mercy SF is not affiliated with Shakes & Fidget or Playa Games. Use at your own risk.