Underworld
The underworld is three resources being collected on timers and a build queue being kept moving. It is almost pure upkeep, which makes it one of the modules where a bot simply outperforms a person over a fortnight.

Turn it on with auto_underworld.
Collecting
| Setting | Default | Collects |
|---|---|---|
auto_underworld_gather_souls | on | Souls |
auto_underworld_gather_silver | on | Silver from the gold pit |
auto_underworld_gather_tfa | on | Twisted Fabric of the Abyss |
Two intervals control how often it goes back: underworld_collect_souls_interval_min and underworld_collect_gold_interval_min, both 30 minutes by default.
Quiet hours
underworld_gather_stop_from_hour and underworld_gather_stop_until_hour define a window in which collection stops. Both default to 0, which means always collect.
This exists because collection is the most visible thing the module does. If you want an account to look asleep overnight, this is the setting.
Building

upgrade_underworld_building is on. The order comes from underworld_building_order, which defaults to SFTavern, the order the community reference uses. Set it to a custom order and fill in underworld_custom_order if you would rather decide yourself.
ignore_underworld_unit_buildings leaves the unit buildings out of the queue, for anyone who wants the economy built first and the army later.
Unit upgrades
| Setting | Default |
|---|---|
auto_underworld_upgrade_keeper | on |
auto_underworld_upgrade_troll | on |
auto_underworld_upgrade_goblin | on |
underworld_upgrade_units_keep_souls is a reserve: souls below this line are never spent on unit upgrades. It defaults to 0, so nothing is held back.
Attacking other underworlds
auto_underworld_enable_fights is on, and underworld_attack_mode decides who gets attacked.
| Mode | Meaning |
|---|---|
None | Never attack. |
Suggestions | Attack whoever the game suggests. This is the default. |
Favorized | Attack only the names in underworld_attack_favorite_chars. |
Favorized is the mode to use if you have specific rivals, or if you want the raids to stay away from guild mates.
What it shows
The screen tracks ALU, every building's level, and the current soul, silver and fabric balances against their storage limits, so you can see whether the module is about to start wasting production against a full store.