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Analytics ​

The point of this screen is to answer one question: did the setting I changed last week actually help?

Without a record, the answer is a feeling. Mercy SF takes periodic snapshots while it runs, per character, and charts them.

Analytics

At a glance ​

  • Levels, experience, silver and mushrooms gained.
  • Arena and dungeon win rate.
  • Total bot runtime and quests completed.

Over time ​

Progress report

  • Level and experience progression.
  • Silver and mushroom balance.
  • Honour and rank history.
  • Arena fights per day.
  • Attribute growth for strength, dexterity, intelligence, constitution and luck, since tracking started.

Reading it honestly ​

Two things are worth knowing before drawing conclusions from a chart here.

The sampling is periodic, not continuous. A spike that happened between two snapshots is not in the data. Short spans therefore say less than long ones.

A win-rate change usually has more than one cause. If you raised min_fight_win_chance and the win rate went up, that is close to tautological. The number worth watching alongside it is fights per day, because a floor set too high buys a better win rate by fighting less.

The raw data ​

The Recent Snapshots table at the bottom is the underlying series: time, level, experience, silver, mushrooms, honour, rank and arena state. Use it when a chart looks wrong and you want to see whether the data or the drawing is at fault.

Refresh pulls a snapshot immediately rather than waiting for the next one. Clear resets the history for that character, which is the right thing to do after a server transfer or a rebuild, and irreversible.

Per character ​

Every character has its own history. See Many characters at once.

See also ​

Mercy SF is not affiliated with Shakes & Fidget or Playa Games. Use at your own risk.