Analytics
The point of this screen is to answer one question: did the setting I changed last week actually help?
Without a record, the answer is a feeling. Mercy SF takes periodic snapshots while it runs, per character, and charts them.

At a glance
- Levels, experience, silver and mushrooms gained.
- Arena and dungeon win rate.
- Total bot runtime and quests completed.
Over time

- Level and experience progression.
- Silver and mushroom balance.
- Honour and rank history.
- Arena fights per day.
- Attribute growth for strength, dexterity, intelligence, constitution and luck, since tracking started.
Reading it honestly
Two things are worth knowing before drawing conclusions from a chart here.
The sampling is periodic, not continuous. A spike that happened between two snapshots is not in the data. Short spans therefore say less than long ones.
A win-rate change usually has more than one cause. If you raised min_fight_win_chance and the win rate went up, that is close to tautological. The number worth watching alongside it is fights per day, because a floor set too high buys a better win rate by fighting less.
The raw data
The Recent Snapshots table at the bottom is the underlying series: time, level, experience, silver, mushrooms, honour, rank and arena state. Use it when a chart looks wrong and you want to see whether the data or the drawing is at fault.
Refresh pulls a snapshot immediately rather than waiting for the next one. Clear resets the history for that character, which is the right thing to do after a server transfer or a rebuild, and irreversible.
Per character
Every character has its own history. See Many characters at once.
See also
- Logs & bug reports for what the bot did, as opposed to what changed
- Battle simulator