Pets
Pets are a long game. The attribute bonus they grant applies on top of your character's base stats, and getting there is a lot of small feeding decisions made every day for months. That is exactly the shape a bot is good at.

Turn it on with auto_pets.
The three parts
| Setting | Default | What it does |
|---|---|---|
auto_pets_feed | on | Feed the habitats. |
auto_pets_dungeons | on | Explore pet dungeons. |
auto_pets_arena | on | Fight pet arena battles. |
pet_dungeons_enable is the finer switch on dungeon exploration specifically.
Which pet gets fed

pets_feed_mode decides, and it defaults to PriorityList.
| Mode | Feeds |
|---|---|
None | Nothing. |
LowestLevel | The pet furthest behind. |
HighestLevel | The pet furthest ahead. |
HighestIndex | The last pet in the habitat. |
PriorityList | The pets in pet_custom_order, in your order. |
pet_custom_order is an ordered list of pet IDs from 1 to 100. If it is empty, PriorityList falls back to HighestIndex, so the mode is never a dead end.
Skipping classes and capping the spend
| Setting | Default | What it does |
|---|---|---|
pets_feed_ignore_mage | off | Leave mage pets alone. |
pets_feed_ignore_scout | off | Leave scout pets alone. |
pets_feed_ignore_warrior | off | Leave warrior pets alone. |
pet_feed_max_amount_enable | off | Apply a per-feed cap at all. |
pet_feed_max_amount | 3 | The cap, once enabled. |
The class filters are for anyone concentrating on one class rather than advancing everything at the same slow rate.
Juice
Juice is brewed from fruit, and fruit is finite, so the module holds a reserve per element rather than brewing everything the moment it can.
| Setting | Default |
|---|---|
juice_enable | on |
juice_min_shadow | 10 |
juice_min_light | 10 |
juice_min_fire | 10 |
juice_min_earth | 0 |
juice_min_water | 0 |
pet_juice_priority defaults to JuiceFirst, which brews before feeding when both are possible.
Fruit is also a quest reward
If you care about pets, set quest_fruit_gold_value on the quests page. It tells the quest ranker what a fruit is worth to you in gold, which is the only way a short quest paying a fruit can beat a long one paying silver.
What the screen shows
- Every habitat, with each pet's level and its fruit production status.
- Total pets collected, pet rank, highest level reached and pet honour.
- The attribute bonuses your pets currently grant: constitution, dexterity, intelligence, luck and strength.
- Which pets you are still missing.
View Scrapbook from this tab jumps to the pet-specific collection tracking.